Richard Cobbe: Research Overview |
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Environmental AcquisitionWe have revisited the idea of environmental acquisition, as originally proposed by Gil and Lorenz in a paper at OOPSLA 1996. In a language that supports acquisition, an object may acquire properties from its environment. As an example, consider a dialog box that contains several controls. We don't want to define the error behavior for each control separately; acquisition allows us to define it once for the entire dialog and then allow the controls to inherit this behavior. Acquisition allows the programmer to model this relationship directly in the program, rather than relying on inheritance (which can introduce unwanted subtype relationships) or on explicit pointer-chasing, which is tedious and error-prone. Further, it should be possible with a sufficiently advanced type system to prove statically that, in our example, the text entry box is always in a context which provides an error response behavior. As a result, the programmer does not need to handle incomplete contexts, as manual pointer-chasing requires. Object Initialization
Most mainstream object-oriented languages attempt to ensure
that all programs are memory-safe. Despite this guarantee,
however, many OOPLs allow the programmer to refer to an
object's field before that object has been completely
initialized. As a concession to safety, these languages do
ensure that the field's value is well-defined, typically the
value
While
I am investigating a new object initialization mechanism for
Java-like languages that statically ensures that
every field is initialized before the program accesses it.
A field may still have the value
Some OO languages have made similar guarantees, but only at
the cost of additional restrictions on code that may be
executed at object creation time. As an example, the most
extreme such restriction is that constructors may not
reference Interface-Oriented ProgrammingSoftware engineers and programming instructors have been teaching people for years that they should program to the interface of a module, rather than its implementation. This programming discipline results in better modularity, which leads to code that is easier to understand and to maintain. In practice, though, programmers rarely follow this guideline, as we discovered through a survey of various Java programs. (The worst offenders were programs, produced by academic research groups, that evaluate how well student programs follow similar style guidelines.)
Based on conversations with Java programmers, I believe this
to be a consequence of two phenomena. First, students are
taught to think about interfaces only when they have several
different implementations of that interface from which they
may want to select at run-time. The primary example
is Second, current OOPLs make it far too easy to depend on the implementation of a module, even unintentionally. If programmers are to program only to the interfaces, the language must provide some way to enforce these abstraction barriers. To that end, my advisor and I and several of our colleagues are working on the design of Honu, a statically-typed, class-based object-oriented programming languages that enforces our ideas of interface-oriented programming. The primary design decision is that all interactions between objects—even between superclass and subclass—must go through a specific interface that the programmer has defined explicitly. This work is still in the initial design stages, but early results are highly promising. Last modified: 7 Sept 2006 |