"ct_delay.h" -
Delay Commands:
void Delay(
int ticks ) ;
Delay the program for a specified number of ticks. One tick is 1/60 of
a second.
eg. Delay(60); // one second
Delay(3600); //one minute
"ct_graphics.h" - Graphics Commands:
void SetForeColor(
int r, int g, int
b );
Set the foreground color to (red,green,blue). Each component can range
between 0-255. 0 is darkest color.
eg. SetForeColor(0,0,0); // will set pen to black
SetForeColor(0,255,0); // will set pen to green
Functions to handle the standard Mac graphics library structs Point
and Rect. The definitions of these structs
are
struct Point {
int h;
int v;
};
struct Rect {
int left;
int top;
int right;
int bottom;
};
Point MakePoint(
int x, int y
);
Return a newly made Mac struct Point with
coordinates (x,y).
Rect MakeRect( int
x1, int y1, int
x2, int y2 );
Return a newly made Mac struct Rect with the corners (x1,y1), (x2,y2).
void SetPoint( Point&
p, int x, int y);
Set the struct Point p to have the cooordinates (x,y).
void SetRect( Rect&
r, int x1, int y1,
int x2, int y2 );
Set the struct Rect r to have the corners (x1,y1), (x2,y2).
void GetPoint( Point
p, int& x, int&
y);
Set the integer variables x, y to the coordinates of the struct Point p.
void GetRect( Rect
r, int& x1, int&
y1, int& x2,
int& y2 );
Set the integer variables x1,y1,x2,y2 to the coordinates of the rectangle
r.
void PaintCircle(
int x, int y,
int r );
Draw a filled (solid) circle with the center at (x,y) with the radius r.
void PaintCircle(
Point p, int
r );
Draw a filled (solid) circle with the center at the point p with the radius
r.
void FrameCircle(
int x, int y,
int r );
Draw a frame ("wire") empty circle with the center at (x,y) with
the radius r.
void FrameCircle(
Point p ,
int r );
Draw a frame ("wire") empty circle with the center at p with
the radius r.
void PaintRect(
int x1, int y1,
int x2, int y2 );
Paint a filled rectangle with the corners (x1,y1), (x2,y2).
void PaintRect(
Rect r );
Paint a filled (solid) rectangle.
void FrameRect(
int x1, int y1, int
x2, int y2 );
Paint a frame ("wire") rectangle with the corners (x1,y1), (x2,y2).
void FrameRect(
Rect r );
Paint a frame ("wire") rectangle.
void ClearDrawing(
);
Clear the drawing window.
void MoveTo( int
x, int y );
Move pen to the point with coordinates (x,y).
void MoveTo( Point
p );
Move pen to the point with coordinates (x,y).
void LineTo( int
x, int y );
Draw a line between the current point and the point with coordinates (x,y).
void LineTo( Point
p );
Draw a line between the current point and the point with coordinates (x,y).
void Move( int
x, int y );
Move the pen to the position (x,y) relative to the current point.
Remembers the pen position as our current point.
void Line( int
x, int y );
Draw a line from the current position to the position (x,y) relative
to the current point.
void SetColorPixel(
int x, int y,
short r, short g,
short b );
Set the pixel at specified x and y coordinates to red (0-255), green
(0-255), blue (0-255)
void SetColorPixel(
int x, int y,
RGB(r, g, b) );
Set the pixel at specified x and y coordinates to the specified RGB color.
Unlike CoreTools, RGB is a macro in Win32.
void GetColorPixel(
int x, int y, int&
r, int& g, int&
b );
Pick up the RGB color code of the pixel at the coordinates (x,y).
void ShowString(
const string & );
Display a string of text in the graphics window at the current pen position.
Use MoveTo to position the pen.
"ct_mouse.h" - Mouse Related Commands:
bool Button();
Checks whether the mouse button is up or down (pressed or not). Return
true if button is down, false otherwise.
void GetMouse( int&
x, int& y );
Set the integer variables x and y to the current coordinates of the mouse
pointer. Does not wait for the button to be pressed or released.
void GetMouse( Point&
p );
Set the struct Point p to the current coordinates of the mouse pointer.
void GetClickPoint( Point&
UpSpot );
Wait for the mouse button to be pressed and released (i.e. for a mouse
click). Set UpSpot to the coordinates of the point where the mouse button
was released.
"IOTools.h" - IO Tools Commands:
void SetCaseAction(CaseAction
action);
void GetCaseAction(CaseAction&
action);
void PromptAnswer(const
string& prompt, const string&
answer);
void RequestString(const
string& prompt, const string&
answer, string& response);
int ReadingString(const
string& prompt, string&
response);
bool InputError();
bool InputErrorVerbose() {&
prompt, const string& answer);
void GetOneLine(string&
s)
void GetOneLine(char*
buffer, int room)
void SkipPastNewline()
void ChangeCase(char*
s, CaseAction action)
void SquashString(char*
s)
void SkipSpace(const
char*& s)
void SkipWhile(const
char*& s, IntFcnPtr Test)
... To be Completed
"MathUtil.h" - Math Toolkit Commands:
int SafeRoundToInt(double
d);
SafeRoundToInt returns x safely rounded to an integer.
long SafeRoundToLong(double
d);
SafeRoundToLong returns x safely rounded to a long integer.
// Radians to Degrees Conversions
const double pi = 3.14159265358979324;
const double radians_to_degrees = 180 / pi;
const double degrees_to_radians = pi / 180;
The following functions accept their argument in degrees. The
standard library functions sin, cos, tan etc. assume that the argument
is in radians.
double sindeg(double x);
double cosdeg(double x);
double tandeg(double x);
double asindeg(double x);
double acosdeg(double x);
double atandeg(double x);
... To be Completed
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