In the SCG we build knowledge bases of claims that are defended by members of the community against challengers. We use a critical rationalism (= Popperian) approach where each claim is disputable through a precisely defined refutation protocol. The refutation protocol, in its simplest form, is: If you produce an x in X and I produce a y in Y, property p(x,y) holds. The successful defenders of claims have good technological know-how (for the given playground and relative to the quality of the other scholars). It is this technological know-how which is of interest to e-Science and it is transfered as software or heuristic descriptions or by hiring the successful scholars.
I will introduce the rules of SCG, its playgrounds that are inhabited by scholars (humans or avatars). Interesting specializations of SCG are the Quantifier Game from logic but also the Renaissance Game (Tartaglia et al.) from the 16th century. I will report on our successes and failures to create games that produce innovations and learning (I have written a playground designer's guide that helps designers to be good societal engineers). Our most successful instantiation of the Scientific Community Game was through the learning tool piazza.com in an Algorithms class with 35 undergraduates. I have also used SCG successfully to gamify software development for optimization tasks.
Supported by Novartis. Joint work with Ahmed Abdelmeged. SCG-Publications.