\BOOKMARK [1][-]{section.1}{1 Introduction}{} \BOOKMARK [2][-]{subsection.1.1}{1.1 FSCP Applications}{section.1} \BOOKMARK [2][-]{subsection.1.2}{1.2 Organization}{section.1} \BOOKMARK [1][-]{section.2}{2 The FSCP Platform}{} \BOOKMARK [2][-]{subsection.2.1}{2.1 Claim Families}{section.2} \BOOKMARK [3][-]{subsubsection.2.1.1}{2.1.1 Formulas}{subsection.2.1} \BOOKMARK [3][-]{subsubsection.2.1.2}{2.1.2 Models}{subsection.2.1} \BOOKMARK [2][-]{subsection.2.2}{2.2 Scholars}{section.2} \BOOKMARK [2][-]{subsection.2.3}{2.3 Scholar Interaction}{section.2} \BOOKMARK [3][-]{subsubsection.2.3.1}{2.3.1 Refutation Games}{subsection.2.3} \BOOKMARK [3][-]{subsubsection.2.3.2}{2.3.2 Substantiation Games}{subsection.2.3} \BOOKMARK [2][-]{subsection.2.4}{2.4 Labs}{section.2} \BOOKMARK [3][-]{subsubsection.2.4.1}{2.4.1 Battleship}{subsection.2.4} \BOOKMARK [3][-]{subsubsection.2.4.2}{2.4.2 Guided Search}{subsection.2.4} \BOOKMARK [3][-]{subsubsection.2.4.3}{2.4.3 Scientific Community Game}{subsection.2.4} \BOOKMARK [1][-]{section.3}{3 Scholar Evaluation}{} \BOOKMARK [1][-]{section.4}{4 Measuring Scholar Strength}{} \BOOKMARK [2][-]{subsection.4.1}{4.1 Truth Likelihood of Claims}{section.4} \BOOKMARK [1][-]{section.5}{5 Experience with the SCG}{} \BOOKMARK [2][-]{subsection.5.1}{5.1 Software Development}{section.5} \BOOKMARK [2][-]{subsection.5.2}{5.2 Algorithms}{section.5} \BOOKMARK [1][-]{section.6}{6 Related Work}{} \BOOKMARK [2][-]{subsection.6.1}{6.1 Crowd Sourcing and Human Computation}{section.6} \BOOKMARK [3][-]{subsubsection.6.1.1}{6.1.1 Dealing with Unreliable Workers}{subsection.6.1} \BOOKMARK [3][-]{subsubsection.6.1.2}{6.1.2 Rating Systems}{subsection.6.1} \BOOKMARK [3][-]{subsubsection.6.1.3}{6.1.3 Combining Worker's Contributions}{subsection.6.1} \BOOKMARK [3][-]{subsubsection.6.1.4}{6.1.4 Competitions}{subsection.6.1} \BOOKMARK [3][-]{subsubsection.6.1.5}{6.1.5 Crowdsourcing complex tasks}{subsection.6.1} \BOOKMARK [2][-]{subsection.6.2}{6.2 Logic and Imperfect Information Games}{section.6} \BOOKMARK [2][-]{subsection.6.3}{6.3 Foundations of Digital Games}{section.6} \BOOKMARK [2][-]{subsection.6.4}{6.4 Architecting Socio-Technical Ecosystems}{section.6} \BOOKMARK [2][-]{subsection.6.5}{6.5 Online Judges}{section.6} \BOOKMARK [2][-]{subsection.6.6}{6.6 Educational Games}{section.6} \BOOKMARK [2][-]{subsection.6.7}{6.7 Formal Sciences and Karl Popper}{section.6} \BOOKMARK [2][-]{subsection.6.8}{6.8 Scientific Method in CS}{section.6} \BOOKMARK [2][-]{subsection.6.9}{6.9 Games and Learning}{section.6} \BOOKMARK [2][-]{subsection.6.10}{6.10 SCG}{section.6} \BOOKMARK [1][-]{section.7}{7 Conclusion and Future Work}{} \BOOKMARK [1][-]{section.8}{8 Acknowledgments}{} \BOOKMARK [1][-]{section.9}{9 References}{}