COM1370 -- Computer Graphics -- Summer 2001
Professor Robert P. Futrelle, Northeastern University
Course Requirements
(Updated Monday 6/18/2001)
Requirements: What you'll need to do to pass this course
- Come to class and take notes because material in the class
will be important on tests and in your programming projects.
- Use resources on the web or other books which are critical
for this class. The primary examples are
resources on the Java language (incl. Graphics API, applets) and Unix.
- Set up your projects in proper form for handing them in
electronically. This will include setting up secure directories
on Unix and emailing us proper links to your files, typically applets.
Details here.
- Send all mail about the course, including handins and questions,
to BOTH futrelle@ccs.neu.edu and the teaching assistant, Ms. Shan,
jshan@ccs.neu.edu. Please do not send HTML-formatted mail.
- The tests will involve writing Java code, graphics algorithms,
linear algebra and geometry for graphics.
- Most of your grades will be based on tests you take in class.
Grading details here.
Other important information
- The approach will be to begin creating graphics immediately
followed by deepening the concepts.
- So the basics of the Java language and platform will be covered
early on, at a rapid rate, overlapped with the first conceptual material.
- You will be designing and building a series of graphics
projects that you will implement in Java, typically using applets.
- Graphics, at its base, deals with algorithms and data structures.
These include linear algebra and vectors. So you must be competent
in these areas and ready to learn more.
- All the programming and documentation will done on the College's
Unix systems (Sun Solaris).
- There will be a number of written tests of varying length, as
well as a Midterm and Final.
Go to COM1370 home page
Return to Prof. Futrelle's home page