Monday, April 10, 2006 | |
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Mark Gordon | A Rapid Hierarchical Rendering Technique for Translucent Materials |
Xin Dong | Fast and Accurate Texture Placement, IEEE Computer Graphics and Applications Jan/Feb 1997 |
Alexander Friedman | High Dynamic Range Rendering |
Srinivas Laxminarayan | Nurbs |
Bryan Chadwick | Bezier Surface Raytracing Practical Ray Tracing of Trimmed NURBS Surfaces. W. Martin, E. Cohen, R. Fish, P. Shirley. Ray Tracing of Subdivision Surfaces. L. Kobbelt, K. Daubert, H-P. Seidel. |
Monday, April 17, 2006 | |
Mike Rieker | Visual Simulation of Lightning |
Poonit Marketkar | Interpolating Splines with Local Tension, Continuity and Bias Control |
Francisco Crespo | Efficient Simulation of Light Transport in Scenes with Participating Media using Photon Maps by Henrik Wann Jensen Per H. Christensen |
Bert Gao | Efficient Image-Based Methods for Rendering Soft Shadows |
Sergei Bulatov | A Simple, Efficient Method for Realistic Animation of Clouds |
Victor Ortenberg | Escherization by Kaplan and Salesin |
Last Updated: April 2, 2006 9:52 a.m.
The URL for this document is:
http://www.ccs.neu.edu/home/fell/CSG140/StudentTalks2006.html