At least one of your planes (or triangles/polygons) must have a bump map.
See Building a Ray Tracer - Page Two and
Building a Ray Tracer - Page Three for sample images. Note that the small images on those pages are links to larger images.
Due
By midnight Tuesday, March 21, 2006
Grading
The usual grading guidelines apply for late work.
The breakdown for grading is:
- planes in general position (10) (5 if you only allow planes parallel to coordinate planes)
- triangles in general position (10) (5 if you only allow triangles parallel to coordinate planes)
- algebraic texture maps, e.g. stripes or checks..., on a plane or polygon (10) and on a sphere (10)
- texture map from an image on a plane (10) and on a sphere (10)
- bump maps on a plane (10) and on a sphere (10)
- code, comments, readme, ease of use - (10)
- quality of images (10)
Turn in:
- your source code. Your code should be well organized and commented.
- a makefile, if necessary.
- a README file containing:
- your name, the date, and the assignment number
- a list of the files in the folder with comment for each explaining its purpose
- instructions on how to run your program
- a description of any bug that you have not been able to fix. A documented bug will not cost you as much as an undocumented one.
- You may include data files for up to three scenes.
- Please do NOT email ppm files (unless they are used for textures), java classes, or executable code. I will generate them from your source code.
Harriet Fell
College of Computer Science, Northeastern University
360 Huntington Avenue #202 WVH,
Boston, MA 02115
email: graphics@harrietfell.com
Phone: (617) 373-2198 / Fax: (617) 373-5121
Last Updated: February 17, 2006, 4:02 p.m.
The URL for this document is:
http://www.ccs.neu.edu/home/fell/CSG140/CSG140SP2006prog3.html