/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * JavaWorld Library, Copyright 2011 Bryan Chadwick * * * * FILE: ./world/sound/test/InstrumentTest.java * * * * This file is part of JavaWorld. * * * * JavaWorld is free software: you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation, either version * * 3 of the License, or (at your option) any later version. * * * * JavaWorld is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with JavaWorld. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ package world.sound.test; import image.*; import world.sound.SoundWorld; import world.sound.tunes.Note; /** Initialize the channels (instruments) to different values */ public class InstrumentTest extends SoundWorld{ public static void main(String[] args){ new InstrumentTest().bigBang(); } // The inner Scene Scene scene = new EmptyScene(200, 200); // The current pitch to be played int pitch = NoteDownC; // Current Channel (instrument) int channel = 0; InstrumentTest(){ musicBox.initChannels( AcousticGrandPiano, Xylophone, PercussiveOrgan, Harmonica, ElectricGuitar_jazz, GuitarHarmonics, AcousticBass, SlapBass_1, Cello, PERCUSSION, Timpani, SynthStrings_1, Trumpet, MutedTrumpet, TenorSax, Recorder); } /** Draw by returning the inner Scene */ public Scene onDraw(){ return this.scene .placeImage(new Text("Pitch: "+this.pitch, 20, "black"), 70, 70) .placeImage(new Text("Channel: "+this.channel, 20, "black"), 70, 100) .placeImage(new Text("Name: "+ INSTRUMENT_NAMES.get(this.musicBox.getProgram(this.channel)), 10, "black"), 70, 130); } /** Key Down... add the note and add to the down keys */ public void onKey(String key){ // Up/Down to change the channel (instrument) if(key.equals("up")){ this.channel = (this.channel+1) % 16; }else if(key.equals("down")){ this.channel = (this.channel+15) % 16; }else if(key.equals("left")){ this.pitch--; }else if(key.equals("right")){ this.pitch++; }else{ this.tickTunes.addNote(this.channel, new Note(this.pitch, 4, 100)); } } }